STEAM Ahead

Background of the project

Plan International Nepal, along with its consortium partners (Women in STEAM (WiSTEAM), Open Learning Exchange Nepal (OLE), and Social Awareness Centre Nepal (SAC)), is implementing a project titled “STEAM Ahead: Showing Talent, Equality & Ambition of Marginalised children in Karnali” in Dolpa district of Karnali Province. It is funded by European Union. Aligned with Sustainable Development Goals (SDG) 4 of “Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all” and Article 31 of Nepal’s 2015 Constitution, “all children have the right to access free and compulsory basic education as well as free education up to secondary level”. The main objectives of the project are to contribute to inclusive and equitable quality education and lifelong learning opportunities in two ways: systemic change in the way basic education is delivered and strengthens civil society's ability to shape the education system. A key focusing will be on inclusion and gender transformative programming in order to strengthen local governance and inclusive quality education delivery.

Note: the data is based on 2018/19 Flash Report of Education

Through this project, we will be supporting the project in STEAM and digital aspect to reduce the existing inequalities in access to education and gender stereotypes about STEAM fields for girls and women in the Dolpa district. We are reaching out to 6000+ children in six rural municipalities of Dolpa district that includes Chharka Tangsong Gaunpalika, Dolpo Buddha Gaunpalika, Kaike Gaunpalika, Shey Phoksundo Gaunpalika, Shey Phoksundo Gaunpalika, and Tripurasundari Nagarpalika and cover about 86 schools together with the partner organizations while 6 maker spaces will be supported by Women in STEAM organization during the 3-years long project started from January 2021 to April 2024.

This will be achieved through working closely with schools and local authorities to plan and implement child-centric, inclusive, and gender-responsive teaching-learning methodologies that are rooted in STEAM (Science, Technology, Engineering, Arts and Math) principles and that leverage digital tools and technologies. We want to create a successful model that other local municipalities would be interested in replicating.

Note: the primary grade data is based on the 2018/19 Flash Report of Education

 

Note: the lower secondary data is based on the 2018/19 Flash Report of Education

 

 

Our Roles, duties, and responsibilities of WiSTEAM as implementing partner: WiSTEAM is responsible for providing technical inputs on digital education and STEAM in the project along with the consortium partner OLE. WiSTEAM will closely work in coordination with other stakeholders to meet the objectives and outputs set by the project. To achieves the objectives set by the project, WiSTEAM will be responsible for implanting following action (activities):

  1. Capacity development training on STEAM and digital learning to local government officials and elected leaders together with CSOs representatives

  2. Establish maker space at 6 schools with STEAM materials

  3. Provide basic and follow-up training on the use of maker space with STEAM materials

  4. Develop training manual on STEAM materials and STEAM approach

  5. Teacher training on material development and STEAM learning approach

  6. Orientation on International Quality Education (IQE) and STEAM to SMC / PTA members

 

Note: the secondary data is based on the 2018/19 Flash Report of Education

 

 

Note: the higher secondary data is based on the 2018/19 Flash Report of Education

 

More details are provided at https://www.wisteamnepal.org/resources/page/a-gap-analysis-for-the-implementation-of-project-titled-steam-ahead-showing-talent-equality-ambition-of-marginalized-children-in-karnali 

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